EUTM file information

019059775

SNAPDRAGON


July 25, 2024

Trademark Summary

The trademark application SNAPDRAGON was filed by QUALCOMM Incorporated, a U.S. corporation (the "Applicant"). The application was published for oppositions on October 2, 2024, and still open for oppositions.

It was designated 'Basic Application' for International Application null at the World Intellectual Property Organization (WIPO).

The application was filed in English (Spanish was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Computer hardware
    2. Integrated circuits
    3. Integrated circuit modules
    4. Chipsets
    5. Modems
    6. Memory modules
    7. Mobile phones
    8. Smartphones
    9. Handheld personal computers
    10. Tablet computers
    11. Phablets
    12. Apparatus for transmission of communications
    13. Wireless communication devices for recording, organizing, transmitting, receiving, manipulating, and reviewing voice, text, data, image, and audio files
    14. Wireless communication devices for voice, data, or image transmission
    15. Electric controllers
    16. Electronic controllers for vehicle management in connected vehicles
    17. Electronic control systems for motor vehicles
    18. Radio transmitters
    19. Radio receivers
    20. Integrated circuits, computer hardware, and computer software for use in mobile technologies
    21. Integrated circuits, computer hardware, and computer software for optimizing artificial intelligence (AI) performance and power efficiency in consumer electronics devices
    22. Computer software development tools and chipsets for supporting artificial intelligence (AI) user experiences in consumer electronics devices
    23. Integrated circuits, computer hardware, and computer software for advanced connectivity, digital cockpit experiences, advanced driver-assistance systems, autonomous driving features, and vehicle management in connected vehicles
    24. Downloadable cloud-based software for advanced connectivity, digital cockpit experiences, advanced driver-assistance systems, autonomous driving features, and vehicle management in connected vehicles
    25. Integrated circuits, computer hardware, and computer software for the autonomous driving of motor vehicles
    26. Integrated circuits, computer hardware, and computer software for operating self-driving and autonomous vehicles
    27. Integrated circuits, computer hardware, and computer software for the operation, control, maintenance, and management of vehicles, self-driving and autonomous vehicles, and vehicle components for vehicle navigation, for travel and trip planning, for communications, and for collecting, tracking, analyzing, and reporting data and information in the field of self-driving and autonomous vehicles
    28. Computer software development tools and chipsets for the development of self-driving and autonomous vehicle electronic computing platforms and systems
    29. Integrated circuits, computer hardware, and computer software for signal processing in wireless communication apparatuses, consumer electronics devices, portable media devices, mobile gaming devices, pocket computing devices, smart phones, and computer tablets
    30. Integrated circuits, computer hardware, and computer software for signal processing in wearable mobile computers, wearable activity trackers, wearable portable media players, wearable audiovisual receivers, wearable video and computer monitors, wearable computer peripherals, and mobile data receivers
    31. Computer software development tools and chipsets for supporting wearable mobile technology development
    32. Integrated circuits, computer hardware, and computer software for use in connection with wireless communication transmitters, receivers, and synthesizers, and for improving voice signal quality and the intelligibility of speech content used in voice interface systems, command and control systems, radio intercom systems, microphone systems, wireless communications systems, mobile electronic devices, and telecommunications systems
    33. Integrated circuits, computer hardware, and computer software for wireless communications, namely, for exchanging data between fixed and mobile devices over short distances, building personal area networks, and providing wireless high-speed internet and network connections
    34. Integrated circuits, computer hardware, and computer software for converting and processing analog and digital audio signals in smart phones, tablets, and consumer electronics devices
    35. Integrated circuits, computer hardware, and computer software for optimizing performance, improving connectivity, limiting latency, limiting power consumption, and synchronizing audio and video data in consumer electronics devices and automotive infotainment systems
    36. Integrated circuits, computer hardware, and computer software for providing, controlling, supporting, and streaming high-quality and high-resolution audio in consumer electronics devices and automotive infotainment systems
    37. Integrated circuits, computer hardware, and computer software for supporting audio applications and use cases, audio codecs, audio and music playback, voice calls, voice for gaming, voice via hands-free protocol (HFP), and transmission of data via wireless headsets and speakers
    38. Integrated circuits, computer hardware, and computer software for enhancing security in consumer electronics devices
    39. Integrated circuits, computer hardware, and computer software for the operation and control of drones
    40. Integrated circuits, computer hardware, and computer software for enhancing photos and videos in mobile devices
    41. Computer software development tools and chipsets for camera applications
    42. Integrated circuits, computer hardware, and computer software for enabling extended reality (XR), augmented reality (AR), and virtual reality (VR) applications
    43. Computer software development tools and chipsets for creating immersive experiences for extended reality (XR), augmented reality (AR), and virtual reality (VR) glasses and headsets.